Codex Distillery is a fully-featured job-based distilling system for RedM servers, designed to add long-term progression, teamwork, and risk/reward gameplay to alcohol production.
Players donβt just press a button β they manage mash quality, fermentation timing, distillation, aging barrels, capacity upgrades, and job-wide production logistics.
This resource is ideal for moonshiners, distillers, saloons, criminal enterprises, or economy-focused RP servers.
π§ Core Features
π§ͺ Full Production Pipeline
Players must complete each real production stage:
Mash creation (ingredient-based)
Fermentation (time-based)
Distillation (quality-based outcome)
Optional aging barrels
Bottling & item output
Each step affects final quality and yield.
π’οΈ Aging Barrels with Risk & Interaction
Certain recipes require aging:
Barrels have temperature drift
Overheating causes strikes
Too many strikes can destroy the batch
Players can:
Inspect barrels
Cool them down
Top them up with alcohol
This adds real stakes and ongoing interaction.
π₯ Job-Shared Production System
Capacity is shared per job, not per player
Jobs must manage:
Active batch limits
Upgrade storage
Long-term scaling
Encourages teamwork and organization
π Capacity & Upgrade Progression
Base batch limit per job
Upgradeable capacity levels
Requires depositing materials into job storage
No instant scaling β upgrades are earned
π Persistent Stats & Tracking
Automatically tracks:
Total batches produced
Best mash score
Average quality
Barrel successes & failures
Active aging batches
Stats persist across restarts.
π₯οΈ Modern NUI Interface
Clean, intuitive UI
Live batch tracking
Recipe browser
Capacity overview
Upgrade requirements displayed clearly
No commands required β everything is menu-driven.
βοΈ Configuration & Customization
Even with CFX escrow enabled, you can fully configure:
Job locations & stations
Recipes (ingredients, difficulty, aging time, outputs)
Fermentation duration
Capacity limits & upgrade requirements
Barrel behavior (temperature, strikes, failure rules)
Items used for cooling and topping up
UI item labels
All configuration is done via:
config.luashared/recipes.lua
β
No code editing required
β
Safe for updates
β
Server-owner friendly
π Dependencies
Required:
codex_core
This script uses codex_core for:
Inventory handling
Job detection
SQL persistence
Prompts & notifications
Server/client callbacks
π Escrow Information
This resource is protected using the CFX Escrow System.
Server and Client side logic is encrypted
Configuration & recipes are fully editable
No impact on performance or usability
Updates remain compatible with your config
π― Perfect For
Moonshiner jobs
Distillery businesses
Crime & black-market RP
Economy-driven servers
Servers wanting long-term progression systems
β Summary
β Full alcohol production pipeline
β Job-shared capacity & upgrades
β Interactive aging barrels with risk
β Persistent stats & storage
β Clean NUI experience
β Escrow-safe & configurable
Codex Distillery turns alcohol production into real gameplay β not just a crafting menu.
Documentation Page : https://codexstudios.gitbook.io/codexstudios-store
Video Preview :Β https://youtu.be/pzLmNW7B-sgΒ

