REDM • VORP
CODEX FARMING
Plant. Care. Harvest.
40+ CROPS • PERSISTENT PLANTS • CONFIGURABLE REWARDS
Bring farming to your frontier with a complete crop lifecycle built for RedM and VORP. Players plant seeds, manage water, apply fertilizer, trim crops, and collect their harvest. You control the progression and rewards to suit your server’s economy.
A complete farming experience
- 40+ configured crops: Grow herbs, vegetables, fruit trees, and more.
- Three visual growth stages: Watch plants develop from small crops to mature plants.
- Reusable watering buckets: Stored water charges with refills at supported pumps and in shallow natural water.
- Automatic rain watering: Rain helps replenish your crops when enabled.
- Fertilizer boosts: Speed up growth while keeping plants watered.
- Trimming benefits: Improve eligible crops’ main harvest yield.
- Tool durability: Planting and trimming integrate with codex_durability.
- Animated actions: Cancellable progress bars, with no minigame dependency.
Know your crops at a glance
A compact status card shows growth, water, fertilizer, trimming status, and expected rewards. Individual owner map blips help players find their plants and can be toggled with a command.
Rewards that fit your economy
Configure each crop with fixed quantities or random reward ranges. Add multiple harvest items, independent drop chances, and optional seed returns. Trimming can improve the primary harvest quantity, while fertilizer accelerates growth.
Rewards are calculated server-side, with checks for the player’s action, ownership, distance, and plant readiness.
Persistent farms. Configurable rules.
- Database persistence: Plant state and ownership are saved and restored after server restarts.
- Ownership controls: Owner-only interactions by default, with optional shared access.
- Planting limits: Set total plant limits and individual crop limits.
- Town restrictions: Choose which configured towns block planting.
- Inactivity cleanup: Automatically remove plants belonging to inactive owners.
Built with performance in mind
Spatial streaming sends nearby plant data to each player. Local, non-networked crop objects reduce networked object usage, and existing objects are reused when their model and growth stage stay the same.
The status interface avoids repeated identical updates, while routine database saves process changed plant records in batches.
Actual performance depends on hardware, player count, crop density, and other server resources.
Make it your own
Adjust crop models, rewards, growth times, water consumption, fertilizer effects, tools, durability loss, action durations, and planting restrictions.
- Optional wagon water storage with configurable capacities. Disabled by default.
- Optional Discord logs for harvesting and plant destruction. Requires your webhook URLs.
Default gameplay settings
- 60 minutes: Approximate full growth time with sufficient water.
- 40 minutes: Approximate full growth time when fertilized from the start and sufficiently watered.
- 5 watering uses per full bucket.
- 30% growth required before trimming.
These settings are configurable. Offline growth is disabled in the supplied configuration.
Requirements & setup
- RedM server
- vorp_core
- vorp_inventory
- oxmysql
- codex_progressbars
- codex_durability
Import the included SQL file and configure the required inventory items before use. The dependencies listed above are required; this listing does not state that they are included.
Built for RedM and VORP. Some crop types use the closest available Red Dead vegetation models.
Video Preview : https://www.youtube.com/watch?v=VPc1mFpEau0
YOUR LAND. YOUR HARVEST.
Build your farming economy with Codex Farming.

